Hello old veterans and new CivilizationCraft players!
The first phase of Empress has ended, and Alympus is the winner! They've won with a cultural victory We can announce that we will start a new world next weekend, April 6th, at at 9pm GMT+2 | 12pm PST | 3pm EST | 5am JST. Want to know what timezone you are? Please press here.
There will be a 50% launch sale in our shopfor now until 1 week after the server has started
The update of past week is listed down below. -Added /ad perk listplayer to see a player perk list. -Added /civ members to show the whole civlization member list. Red = offline , Green = online. Will sort leader later. -Added an update render for dynmap on hourly tick. -Allowed resident of a civilization to bypass town permission during wartime. -Tentative fix for respawn time. -Fixed mob spawn rate not increasing even if a civilization had the correct gear tech. -Fixed being unable to upgrade bank interest -Fixed NPE when opening library npc without an item in hand. -Wartime will now freeze daytime/weather during day to avoid advantage via day/sun token. -Fixed control block being affected by the stonebrick mechanic during wartime. -Fixed a major exploit allowing Conqueror to add themself as mayor in a conquered town. -Fixed an exploit that would allow you to teleport back to your civilization by login out in an enemy civilization border during wartime. -Fix for blacksmith breaking after a resident tried to repair nothing/lacked cash. -Lowered the Iron Shield recipe. It now uses refined wood instead of milled lumber. -Gold Rush no longer use gravel as a valid block for the event. -Fixed unhappiness formula. -Tried fixing the farm bug. If it is still happening please report it to us. -Added a lore line on each trade good about the rules on trading trade goods -Fix some Async error on hourly tick.
A couple of hours ago there was a reboot to put up the newest version of CivilizationCraft! Here's a short list of bugs that we fixed.
- Fixed a small issue with anti-xray. It wasn't revealing some ore. - Fixed an issue that people in leather gear could use a battle axe. - Fixed ./res techtree displaying the wrong link. - Fixed shipyards and fishing boats being located at the wrong y level. - Removed the tech bar in the town hall and capitol due to hackers being able to xray the progress. Please use /civ research progress to see the current progress on your technology. - Fixed town unhappiness from not working.